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0.28.0.0 - Beta Patch 9
August 20, 2026
- Class Revamp: Shaman
- Class Revamp: Inquisitor
- A new NPC named Master Gedric has been provided at Shaman and Inquisitor guild halls that will replace your spells in your FIRST active spellbook only. They will do this once. Please make sure you have the correct spellbook equipped!
- Encounters redone and reactivated:
- Bone Construct
- Pustulax
- Lord Ga'Duuz
- New Dungeons
- Rothold
- Fallen Watch
- NPCs can now be wired up to say something or do an action when using an ability
- Additional leashing types relevant for encounters
- More options to wire an NPC to remove itself from the world after a delay
- More options for fine-grain weather control such as "always sandstorm" and "always standstorm while Ga'Duuz is in combat"
- Weather can now be manipulated by quests
- We can now spawn an NPC and immediately make it aggro a specific target
- New AoE type for hitting in a cone behind the NPC (Hippopotimus NPC when?)
- New type of trap that does true AoE damage (for use in encounters)
- New type of trap that does an alternative ability if it has no targets in range
- New damage effect that spreads damage across all valid AoE targets
- Quests now support flagging the character, allowing advanced interactions such as:
- Quest can only be completed once
- Quest requires another quest to be completed
- Custom interactions based on if you have completed a quest
- New type of NPC that only exists as decoration: they cannot be interacted with
- Allow an ability to outright kill its target without attributing the damage to its caster:
- For use in very specific situations, such as NPC oozes that blow up when low in health
- Minor illusion (and tree form, etc) now hides name plate and will you will not be a tab target
- Camera controller, own pets are dithered, hair dithered, camera offsets for sit/stand/mounted @Derelicte (Derek) for more
- Added support to constrain quests to certain deities and races.
- Attempting to right click memorize a spell you already have memorized should give an error message
- Right clicking to memorize a spell should work again more consistently
- Confirmation added when learning a recipe
- Updates to profanity list
- Spells may force you into a specific posture (like sit, stand, kneel, crouch)
- Tavern games will now emit a sound when your opponent moves a piece
- Cone abilities may now be forwards or backwards and may have a minimum distance
- Global Intelligence scaling on damage no longer applies to mana burn/drain effects. It continues to affect the damage portion of Mana Burn
- Fix auras giving incorrect (lower) stats after zoning or logging in with them active
- Prevent errors when logging in or zoning with an invisible pet that you cannot see
- Zoning no longer resets your incoming and outgoing healing modifier buffs
- Fixed ambiguous point blank AoE abilities hitting self. This is now specifically defined by the ability
- NPC traps now remember who their owner is when deciding if they can harm a target
- Fractional drop chances for items coming from sources other than NPC corpses are no longer rounded down
- Fix for charmed NPCs sometimes causing threat from invalid targets (such as a guard that is helping you)
- Better handling for zoning to avoid placing a player below the world
- Drops from NPCs that are defined by faction are now properly working
- Dropping items in a subspace should show them correctly
- Placing furniture in a subspace room should show them correctly
- Group buffs from NPCs and other non-player sources now work correctly
- Casts that are invalid due to movement won't start casting (previously would interrupt)
- Some memory leaks plugged
- Paper doll colors were washed out
- Only one mount can be active in a zone
- Hang when zoning with a mount
- Equipping items would dismount you
- Preventing very long falls when sliding in some locations
- Snagging on terrain after teleporting, zoning
- May not cast while mounting
- Fixed the cast bar appearing even though a cast failed due to failed line-of-sight.
- Fixed some NPC shapeshifting not working.
- Fixed effects that reduced movement speed such as Stealth from being treated as a root, preventing you from casting some abilities.
- Fixed sense heading breaking invisibility effects when used.
- Fixed pets sometimes equipping a 2h weapon in one hand.
- Fixed double client entry in party bug, allowing double xp.
- Fixed belt slots not respecting unique equip constraints.
- Fixed the wording of coin flip emote when targeting others.
- Various fixes to falling through the world
- Various fixes for your client failing to fully leave the world if you disconnect without camping
- Widgets can now properly AoE
- NPCs can properly now buff a player group
- Fixes to entities ending up in the wrong subspace
- Pets that teleport with you while on stay will no longer try to beeline to their old stay position
- Fix for spellbook losing its spells
- NPCs that don't allow teleports should no longer block your attempts to blink to them
- Fix for crafting recipe getting unselected after skilling up
- Fixed some formatting for item description panels
- Fix for lights flickering sometimes when their culler bugs out (no more disco, sorry)
- New furniture: Dragon's head trophy
- New housing implemented in Night Harbor
- Fixes to housing bugs. Please report any remaining bugs
- Houses to furniture ending up in the wrong subspace
- Many Claw and Fist weapons should fit hands better now
- Updated halfling skeleton
- Polished up several attachment bone placements on player models
- Fixed a bug where a player logging into a PvP volume (such as the arenas) would not be properly flagged — or see themselves as flagged — for PvP.
- You no longer accrue PvPAggro status when attacking a target who is currently in PvPAggro status.
- Taunt in PvP has gained the following effects:
- Fighters:
- Forces direction change toward yourself
- Applies a short duration snare
- Fighters/Inquisitors/Paladins/Shadow Knights
- Forces target swap to yourself
- Inquisitors/Paladins/Shadow Knights/Rangers/Monks
- Applies a debuff to both your target and yourself
- Debuff on self: increases damage taken by 10% for the duration
- Debuff on target: decreases damage output by 15% for the duration
- Bank Crates can now be crafted via Carpentry
- Recipe vendors added for Blacksmithing, Leatherworking, and Tailoring
- Most recipes now require the use of a purchased recipe item before they appear in the menu and are craftable
- Human Female Animations
- Updated Shuffle.
- New Flavor/Long Idle.
- Player Camera - New camera placements for far, near, and first person for the following races, genders, illusions, and forms:
- Ashira: M&F
- Bear
- Dwarf: M, F, Skeleton
- Elf_Wood: M, F, Skeleton
- Elf_Deep: M&F
- Gnome: M, F, Skeleton
- Gnome_Deep: M&F
- Goblin: M, F, Skeleton
- Halfling: M, F, Skeleton
- Human: M, F, Skeleton
- Ogre: M, F, Skeleton
- Wolf
- Elemental
- Capsule (For our boy Trent)
- The Camera will now sit and stand with the player, and dither yourself or your pets when obscuring the camera for better visibility in tight spaces.
- Note: Additional player control will be added in future patches:
- A toggle and adjust offset while over the shoulder with an adjustable clamp, or stay centered (Which will be the default).
- A Camera Pitch option to frame your character higher or lower in frame from the fulcrum point of the camera location.
- Added Group Cure Poison. This cures one stack of poison per group member at rank one, and two stacks of poison at rank two.
- We'd mentioned this when the Druid update rolled out in patch notes for 0.25.1.0:
- "When the Shaman and Cleric class update rolls out, the shared Minor Heal line will go away, but with the healing spells listed above + regeneration, Druids should have plenty of options for keeping their party healthy."
- With the healer updates complete, we have removed this shared line now that each class has their own versions of healing spells.
- As a reminder, the Druid healing line up is:
- Summer's Warmth line - Your big heal
- Touch of Nature line - a mana-efficient heal that does half of its heal immediately, and the other half as a 12-second heal over time
- Spark of Nature - Your quick heal when someone needs healing fast, or the other two healing lines are more than you need.
- Added Group Cure. This cures one stack of poison and disease per group member at rank one, and cures one stack of poison, disease, and magic at rank two.
- Increased the duration of Blessing of Devotion line to 60 minutes.
- Reduced mana cost and cast times for Blessing of Devotion spell line
- Blessing of Devotion spells activate their emergency heal at a slightly higher health threshold - when you take damage and your health is at 10% or less
- Clerics gain access to Sense Magic at level 8
- Your deity will now apply your occasional blessings more gently, no longer knocking off your invisibility or other fragile buffs accidentally.
- Trivial skill levels for poisons and toxin extraction have been adjusted to lower the gaps between recipes. Skillup bonuses have been increased for all poisonmaking recipes.
- Fixed level based scaling on Second Wind
- Fixed Rend not resetting Shield Bash. Additionally, Shield Block will be reset when Rend's reset procs.
- Distracting Taunt no longer shares a cooldown with other Shout abilities
- Cast time of Challenging Shot reduced to 1s
- Defensive Stance now increases all threat generated by 10%
- Vengeance will no longer be generated until level 13 when the first spender becomes available
- Vengeance duration increased 5s
- Vengeance generation has been increased 20%
- To Hit modifier on Pinning Throw has been increased to be more in-line with other abilities.
- Duration of Ascendant Body and all minor Body buffs has been increased to 1 hour.
- NPCs will no longer roll their chance to remember you after a successful feign if they do not have line of sight to you.
- Wind Style movement speed bonus increased from 10% to 15%.
- Dex scaling target values for bonus damage on Round Kick and Flying Kick have been adjusted downward so that the bonus dmg starts applying earlier
- New disease spell particle effects
- Fix to the graphical artifacts that were occuring on the charm particles