Known Issues

Current issues we're tracking and working to resolve

Facing away from a target at the start of casting when using a line of sight spell is unrecoverable - spell will not complete even if you face target after starting.

Reported: August 03, 2026 Updated: August 03, 2026

Aura of Pious, Aura of the Unholy (possibly others) vfx do not persist after camping and logging back in.

Reported: July 23, 2026 Updated: July 23, 2026
Pets

Camping with an invis'd pet (and no see invis on owner) results in no pet window next time you log in

Reported: July 22, 2026 Updated: July 22, 2026

After using Vial of Smoke and waiting for the ability's cooldown to end, exiting Vial of Smoke's stealth resets the ability's cooldown.

Reported: July 16, 2026 Updated: July 16, 2026

Rogue's swift strike aura can not be toggled off, needed to prevent taking extra damage from damage shields

Reported: July 15, 2026 Updated: July 15, 2026

BM casting revive pet when pet is already alive receives both a success and failure message.

Reported: July 15, 2026 Updated: July 15, 2026

Logging in a character sometimes immediately bonces back to character select, second attempt works

Reported: July 13, 2026 Updated: July 13, 2026

Using forage while stealthed results in a "You are rooted!" message

Reported: July 12, 2026 Updated: July 12, 2026

UI - if you undock the MUD window and log out, when you log back in the MUD window will be gone

Reported: July 12, 2026 Updated: July 12, 2026
Animations

Rogue's Rain of Steel animation continues after ability ends

Reported: July 09, 2026 Updated: July 09, 2026
Combat Pets

Pet doesn't continue to second target if first target is killed before reaching second target

Reported: August 03, 2025 Updated: July 07, 2026

Hearth of the Ranger can only be refueled with regular wood even if created with other wood types.

Reported: July 03, 2026 Updated: July 03, 2026

Some (or all?) aura/mantle benefits not being reapplied, or reapplied incorrectly, after zoning.

Reported: June 22, 2026 Updated: June 29, 2026

UI - If you begin harvest (any node) and then target self, the target bar will appear out of range/blank

Reported: June 23, 2026 Updated: June 23, 2026
Animations Combat

After using shoot the bow remains in off hand when melee attacking

Reported: June 20, 2026 Updated: June 20, 2026

Spellblade's infusions default to telekinetic on zone or reload

Reported: June 20, 2026 Updated: June 20, 2026
Trade

On occasion trading to players or handing in to npcs doesn't display properly

Reported: June 19, 2026 Updated: June 19, 2026
Combat

Archer traps can trigger off of corpses

Reported: June 15, 2026 Updated: June 15, 2026
Combat

Corpses may appear to not rot despite having an empty inventory. Corpse timer goes to 0 then underflows to MaxValue

Reported: March 25, 2026 Updated: June 01, 2026
Items Inventory

What is bag progression

Reported: February 10, 2026 Updated: April 29, 2026

If you are following someone that is invis and their invis drops, you stop following.

Reported: March 26, 2026 Updated: March 26, 2026

Bard song Chant of Magic Protection does not have any reapply effect/persistent particles.

Reported: March 26, 2026 Updated: March 26, 2026

Lich, other skeleton forms, do not retain worn item looks after zoning

Reported: March 26, 2026 Updated: March 26, 2026

Infusion Conduit (Spellblade) buff does not reduce cast time after zoning

Reported: March 26, 2026 Updated: March 26, 2026
Combat NPC Behavior

Melee stuns (clobber, uppercut, etc) cause the NPC to turn towards the player while stunned.

Reported: March 25, 2026 Updated: March 25, 2026
Sound

Standing on/near static campfires negates weather sounds (tried rain and sandstorm), perhaps other sounds

Reported: March 17, 2026 Updated: March 17, 2026

Entering a pvp volume without crossing a boundary (such as via gate or camping in) results in player nameplate not changing to reflect pvp status (visual only)

Reported: March 13, 2026 Updated: March 13, 2026
Mounts

Character nameplate does not properly adjust while mounted

Reported: March 11, 2026 Updated: March 11, 2026

Traits that are also trained/bought skills for a class later on (example: halfling bard, sneak or ranger tracking), do not function until the player reaches the class level required by that skill

Reported: February 09, 2026 Updated: March 03, 2026
Trade Skills

Rawhide, Leather, Padded Leather, and Hide Scraps created from pelts only give 20 instead of 24

Reported: March 02, 2026 Updated: March 02, 2026
Mounts

Swapping saddle bags for rigging on some mounts (ex: donkey) results in bugged graphics

Reported: February 28, 2026 Updated: February 28, 2026
Pets

Tamed pets can still be commanded after death, they will reply but not follow the order

Reported: February 28, 2026 Updated: February 28, 2026
Mounts

Horse corpses do not remain in world if the player zones

Reported: February 28, 2026 Updated: February 28, 2026
Combat NPC Behavior

NPC pets do not attack players after NPC owner is charmed

Reported: February 17, 2026 Updated: February 17, 2026

Logging out while hidden (racial trait) and then back in will keep the hide visual effect on you, but not the bonus, even after moving.

Reported: February 16, 2026 Updated: February 16, 2026

Caltrops affects corpses visually, visual of spell effect doesn't end

Reported: February 12, 2026 Updated: February 12, 2026
Buffs

Consumables that are destroyed on use but have a cooldown to reuse (ex: lifestone) have no display on when they can be reused

Reported: February 09, 2026 Updated: February 09, 2026
Sound

Torch/light activation/deactivation sound plays when torch is lit and equipped inventory items are moved.

Reported: January 30, 2026 Updated: January 30, 2026
Pets

Pets can get stuck if summoned on top of objects.

Reported: April 22, 2024 Updated: January 29, 2026

Door Collision pushes you into objects making you stuck

Reported: February 20, 2025 Updated: January 29, 2026

Visual Equipment is not removed from corpse visually when looted

Reported: February 21, 2025 Updated: January 29, 2026
Inventory

Dropping a bag with items in it and then picking up the bag puts all the items on your cursor

Reported: April 21, 2025 Updated: January 29, 2026

"Master of Elements" places character slightly below ground level

Reported: July 26, 2025 Updated: January 29, 2026
Combat

Mobs in flee mode that are stunned/rooted/mezzed will do an attack after the effect breaks before continuing to flee or if an attack proc goes off

Reported: July 29, 2025 Updated: January 29, 2026

Master of elements doesn't return characters to proper height after effect ends

Reported: October 11, 2025 Updated: January 29, 2026

Using Reclaim Essence results in two "Target has nothing to cure" messages

Reported: October 21, 2025 Updated: January 29, 2026

Status colours on health bars on pets do not survive /reload or zoning. Also on observer when client is effected and does /reload.

Reported: October 21, 2025 Updated: January 29, 2026

Scroll bars in UI (particularly in the bug/petition window) may jump back to the top when used. Work around: use scroll wheel if possible

Reported: November 03, 2025 Updated: January 29, 2026

Using teleporters, zoning, or gates will sometimes require you to jump before being able to move.

Reported: November 03, 2025 Updated: January 29, 2026

Memming spells causes inactive auras to activate

Reported: November 07, 2025 Updated: January 29, 2026
Combat

Target of target clears if target goes invisible, does not come back for observers when target drops invis until reload/zone, taunt, or change of target's target

Reported: November 13, 2025 Updated: January 29, 2026
Combat Buffs

Reload causes first auras to activate if turned off, and/or causes first aura in list to activate when a different one was active

Reported: November 17, 2025 Updated: January 29, 2026
Buffs

Shed bones does not reset timer when recast

Reported: November 25, 2025 Updated: January 29, 2026
Animations

It's very difficult to refill the breath bar when in rat form

Reported: November 27, 2025 Updated: January 29, 2026

Charm - Zoning from and back to will remove the particle effect and name plate colour for observers.

Reported: November 30, 2025 Updated: January 29, 2026

IceBolt1 Projectile VFX continues circling target when client is unfocused and only resolves when client is focused

Reported: December 20, 2025 Updated: January 29, 2026

Drain spells (mana drain, psychic choke, etc) cooldown animation is too short and does not match cooldown time

Reported: January 07, 2026 Updated: January 29, 2026

Drain spells have an initial blue cast bar and then switch to a green cast bar. Possibly causes small delay in being able to interrupt spell

Reported: January 07, 2026 Updated: January 29, 2026
Animations

Player Character pop to ground/lower body not playing attack animation - on first attack animation

Reported: January 07, 2026 Updated: January 29, 2026
Combat NPC Behavior

Mobs casting may not be necessarily showing their Target of Target correctly

Reported: January 08, 2026 Updated: January 29, 2026
Pets

Bolt of water projectile from pet goes in an odd direction if the ability kills the target.

Reported: January 08, 2026 Updated: January 29, 2026

Skill cooldowns do not animate (fishing, campfire, forage, etc)

Reported: January 14, 2026 Updated: January 29, 2026

Campfires placed on uneven terrain can result in odd placement (below/above ground, tilted, partially visible)

Reported: January 29, 2026 Updated: January 29, 2026

Harvest animation can fails to play if you spam harvesting (right click)

Reported: January 29, 2026 Updated: January 29, 2026